Oct 20, 2014

Look, a screenshot! A real one this time...

...well, sort of. As the map generation is finalized, we decided to finally do something visual, therefore we created a PoC for drawing the game map. See the screenshots below, and let us know your opinion about the new map generation algorithm.

Sep 6, 2014

Brief update on development

The summer has passed, but there's no reason for us to be sad, since another module of the codebase is ready - the biggest, and most important one yet. Take a look at the diagram, as we go back to bring you even more awesomeness ;).

Aug 3, 2014

Summer Update

Hi everyone. We hope everyone spends the summer well, having a great time on your holiday. We're having a great time too, while we redesign and develop the game internals, keeping the original gameplay, but implementing it in a more modular way. The redesign gives us opportunity to make a better game than the original (for example the map generator will be much more sophisticated).
No diagram for today, but stay tuned for more. We have some pretty neat ideas on how to make the game more immersive ;)

Jun 2, 2014

June Dev update

Good news, everyone! Another package in the Gameplay Subsystem is complete, moving on to the next one. Some statistics about the current state of the code, in case someone's interested: 4883 lines of code in 127 source files, and growing :).

And, as usual, have this class diagram of the completed package... this time with slightly more detail ;).

May 17, 2014

Dev. diary, May 2014.

Heyo, a brief update from the developer. Due to personal reasons, there weren't any updates for a while, sorry for that. But things are getting up to speed again, as we start to re-design and re-implement the real guts of the game, the game logic itself. As for a consolation, take this new, shinier version of the package design:

Apr 26, 2014

Music and stuff

Vincenzo, composer of 10minSS soundtrack teamed up with his good friend NecroPolo and they released a new, 6 track EP called Bleep and Destroy. It contains 8bit chiptune bleeps, heavy guitar riffs, synthesizer sounds and love for oldschool computers.

And it's not just a music album, we created a playable, oldschool point-and-click version as well.

Go and grab the complete EP:
BandCamp: http://strayboom.bandcamp.com/album/bleep-and-destroy
SoundCloud: http://soundcloud.com/strayboom/sets/bleep-and-destroy/
CD Baby: http://www.cdbaby.com/cd/vincenzofeatnecropolo
Spotify: http://open.spotify.com/album/6sqJHiS83QnWtrL4CGxhtq

Musicdisk version:
Pouet.net: http://www.pouet.net/prod.php?which=62957

Teaser video:
YouTube: http://youtu.be/E5rxOYF7pAU

Have fun!

Mar 14, 2014

March, 2014. Dear Diary.

Status report from programmer's side:
The development is progressing smoothly. A new class hierarchy came from the software architect's table: the Effect abstract class, which holds a central mechanism in the game, and will enable modders to implement unique special abilities and effects. We hope that the creative community will enhance the game with exciting mods, which we encourage with clear and extendable design.

Another news from audio department:
Soundtrack will be extended with more tracks to make you happy and relaxed during exploring deep space. Of course, additional action elements will be added when some nasty fight happen. Be prepared.

ps: We hope you are not tired of boring screens with code and squares. So this time we made the usual picture colorful and shiny.